Corcoran_image


Art Inspiring Art - Matt Corcoran

Here at freedom-of-teach we are always very excited to see how other artists make use of our products to assist them in producing their own artistic creations.   We were very pleased to see how one of our local artists, Matt Corcoran, has used our Male Anatomy Model as a reference for some of his latest works when he was kind enough to share these images with us.

Matt is a 3D Modeler and Texture Artist in the San Francisco Bay area and has been using the freedom-of-teach male anatomical model as a base reference for his skills development with Maya and ZBrush

Matt has told us "I bought the human male v2 this past spring and started modeling it in Maya and then ZBrush. I just recently finished it and wanted to share it with you. Having this anatomical reference has greatly improved my modeling and understanding of human anatomy."

Thanks very much, Matt, for sharing your work with us.

Further examples of Matt's work, including an impressive portfolio, can be found on his website www.corcoran3d.com



The Anatomy Forum Café [character-a-fornight event]

Freedom-of-teach was proud to provide the free reference figure for a fairly recent special event held on the Anatomy Forum Café. The brief was different from all previous CAFÉ events, and received a “special stage” title as a result.

The purpose of this event was to create an anatomically accurate ÉCORCHÉ figure in either 2D or 3D from the free reference provided by Andrew Cawrse of freedom-of-teach (www.freedom-of-teach.com) or an alternative academic source. The purpose of this was for artists to gain a greater depth of awareness in human anatomy to further develop contributing artist's skills in this area.

Whilst this project is now complete, some great examples of derivative works from the freedom-of-teach reference model are still online and can be viewed by following the link below.

Freedom-of-teach was very proud to have been associated with this project

view the article here



As seen in Wired magazine

An article in the October issue of wired magazine, (www.wired.com) titled "Gorilla filmmaking", featured a crew photo of the amazingly talented artists in Weta's workshop. We were so honored that our anatomy figure was in the background being used as a reference tool. Weta is the movie special FX company, (www.wetaworkshop.co.nz) behind the incredible visual effects in director Peter Jackson's movie trilogy "The Lord of the Rings" and now his new feature "King Kong". The artists featured are (from left) minature technician Mary Maclachlan, conceptual designer Gus Hunter, special makeup effects supervisor Gino Acevedo, design dept. supervisor Ben Wootten,  sculpting department supervisor Bill Hunt, head of Weta workshop Richard Taylor, senior minatures technician John Baster, workshop supervisor Jason Docherty, and conceptual designer Jeremy Bennet.



How did our anatomy man  end up in the "Mythbusters" show for the Discovery Channel?

Well, the Tsunami Relief fundraisiing art auction held at Maverix Studios in San Francisco brought together a whole bunch of talented artists which included "The Incredibles" director Brad Bird, who donated works to help raise funds for the Tsunami victims.

We had donated an anatomy figure and the producer of Mythbusters bought it at auction..

So we have been delighted that our anatomy figure is featured weekly as a prop and occassionally as a demonstration piece by staff and guests to this entertaining, often dangerous but fun and educational show.

SHOWTIMES..  Check out the show by the way get some fun knowledge..
visit the mythbusters website






Great paintings:

Some colleagues passed on these images of 2 great oil sketches of our anatomy figure done by artist Coro (Justin Kaufman). Check out his website below.

www.coro36ink.com




Zbrush model - Anguyen anatomy head:

Here was a nice 3D sculpt done of our anatomy figure by artist Anguyen. It was posted on Zbrush central featured gallery. Here was his posted thread message with the image above:

"Anatomy Head - its been such a long time since I've posted....I thought I'd just put this up, even though the rest of the body is unfinished....but I'll attach that once I have it done...this head study is based on Andrew Cawrse's wonderful human anatomy sculpture (http://www.freedom-of-teach.com) I recommend getting one for yourself ..."

Well, hope you guys like it!
Anguyen


www.zbrushcentral.com



Advanced Human Anatomy with Freedom-of-teach - CG Channel Interview
with Tareq Mirza & Andrew Cawrse, interview by Jean-Eric Henault (exerpt below)

CGC: What are the most common mistakes done by people who model, create digital characters?

Tareq: The most common mistake is jumping into the details before the initial form is there. I see so much work these days where the desire to add details overcomes the need for defining the form and overall proportions.

Andrew: Excluding anatomy, (this is always the biggest problem) we see so little attention on the gravity of flesh, a character's weight and gesture, etc... In other words, get inside your characters, down to their mood, expression, posture, attitude... people focus on reproduction of plastic reality, surface form but not a character's life, personality or essence – therefore, we see too many turntables of plastic lifeless people; try sculpting the lady in the local grocery store - it will demonstrate your abilities tenfold.

read the rest of the article

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